STEAM NEWS
LATEST VALVE NEWS
Half-Life 2 and Counter-Strike: Source Update Released
December 22, 2004, 3:37 pm · Alfred Reynolds- Half-Life 2
- Fixed sound stuttering problems caused by thread contention in sound system
- Counter-Strike: Source
- Fixed missing models when running the Video Stress Test
Half-Life 2 Closed Captioning and Steam Now in Portuguese
December 21, 2004, 6:47 pm · cliffeSource SDK Update Released
December 20, 2004, 5:09 pm · cliffeSource SDK
- Fixed "bCloseSuccessful" bug in Hammer with directory trees too deep
- Added faceposer
- Included view model sources for Half-Life 2
- Revised directory structure - content and sources are kept separate
- Added presets for expert compiles within Hammer
- Fixed problems with launching the game from within Hammer
- Hammer's Game Configurations UI now displays the active configuration on entry
- Hammer now displays paths in a more readable manner
- Create a Mod puts the mod content into the SourceMods folder (shows up in Steam's games list)
- Added vconfig - a tool to handle specifying the current game you're editing
- Fixes for various cases of path environment variables not working
- Buildcubemaps fixed
- Improved startup speed of the SDK launcher
- Simplified debugging under Steam (eliminated the need to copy steam.dll and make steamapp.cfg)
Visit this page for more information on this release.
Half-Life 2 Demo Released
December 20, 2004, 11:29 am · cliffeGuardian Readers Declare Half-Life 2 Game of the Year
December 19, 2004, 12:02 pm · cliffeVisit The Guardian's main site here. For the full results the poll is also listed on their dedicated Gamesblog.
Source Dedicated Server Update
December 17, 2004, 5:22 pm · cliffe- Source Dedicated Server
- Fixed +ip not being applied when given on the command line
- HL2 depot fix for upcoming SDK update
Counter-Strike: Source, Source Engine Update Available
December 16, 2004, 3:41 pm · cliffe- Counter-Strike: Source
- Added map: de_prodigy
- Improved player movement against walls
- Improved choppy player movement when bouncing down slopes
- Purchase icon for defuser is shown
- Physics prop avoidance is scaled by the object's mass
- Detail prop fade distance can be controlled on a per-map basis with env_detail_controller
- Spectator GUI last mode is saved
- Added spectate player by name
- Grenades, weapons, etc., splash when they land in water
- Frag grenade deafness is delayed so the explosion is heard
- Fixed viewmodel lag
- Added consistency checking player model bounds
- Weapon reloads finish when the round restarts
- Autobuy and rebuy trigger a reload if you don't buy a primary weapon
- Rebuy doesn't drop pistols the player has picked up
- Dropped weapon ammo isn't lost if the player has another weapon using that ammo
- Re-added hostage hint messages
- Smoke grenade canisters fade out and are removed when smoke is dense
- Breakable glass is blown outward proportional to the damage recieved
- Soundscapes update for observers
- Fixed not being able to attach to ladder tops
- Misc fixes to spray import
- Source Engine
- Fixed crash when trying to play an MP3 that doesn't exist or is an invalid format
- Fixed a crash when playing MP3 files with ID3 tags
- Fixed network being started early enough so UDP remote logging works
- World rendering optimizations
- Fixed problems with demo recording
- Added command "setinfo
" to allow clients to add custom user info fields (creates a new cvar flagged as FCVAR_USERINFO) - Enabled sv_downloadurl & sv_consistency on dedicated servers
- Fixed "kick
" command via rcon if the name is surrounded by quotes - Fixed bug in "logaddress_add" that wouldn't add the correct port if the port and address were surrounded by quotes
- Added "player_say" event for 3rd party plugins
- Fixed crash in dedicated servers when issuing a say before the map is run
- Enabled sv_downloadurl & sv_consistency on dedicated servers
Half-Life 2 Wins Spike TV's PC Game of the Year Award
December 16, 2004, 12:11 pm · Kellie CosnerIn addition to earning Best PC Game honors, Half-Life 2 was recognized for Best Graphics.
Steam Client Update Released
December 14, 2004, 10:57 am · Alfred ReynoldsSteam
- Source MODs will now automatically appear in the games list
- Improved startup process for Steam
- Fixed crash when creating a backup that would span multiple DVDs
- Fixed a bug that would unnecessarily validate Steam caches after a cache corruption
- Fixed Condition Zero: Deleted Scenes and Codename Gordon failing to backup correctly
- Fixed a bug where the message "the game files will be deleted and re-acquired" would repeat
- Fixed offline mode failing after not connecting to Steam for more than a month
Half-Life 2
- Optimization to the Steam filesystem to reduce game launch and level transition time
Source SDK
- Simplified debug-launch process for MOD developers. MOD developers no longer need to place a config file in their directory
- Added a registry key for MOD developers to use to locate a user's Steam installation located at HKEY_CURRENT_USER\Software\Valve\Steam\SourceModInstallPath
Half-Life 2, HL2DM and Source Dedicated Server Update Released
December 10, 2004, 12:16 pm · cliffe- Half-Life 2
- Solved disc in drive incompatibility error
- Half-Life 2: Deathmatch
- Fixed players entering the game with a score of -1
- Fixed combine ball tracking teammates
- Fixed not being able to grab level designer placed combine balls with the physics cannon
- Fixed players randomly spawning without physcannons
- Fixed multishot pistol exploit
- Fixed wrong footstep sounds while in team mode
- Fixed last RPG shot not tracking
- Added cl_defaultweapon -- defaults to weapon_physcannon but can be changed to any other weapon you spawn with
- Added HUD string to print team name
- Added model specific death sounds
- Switching to the physcannon is now instantaneous
- Toned down 357 damage
- Updated dm_overwatch
- Source Dedicated Server
- Fixed "failed to load server.dll" error with 3rd party mods
- Fixed linux dedicated server crash on some GLIBC versions
- Fixed dedicated server error in certain localized languages