CYBER CAFÉS
BRING STEAM GAMES TO YOUR CUSTOMERS
For Cyber Café
Program Members
Step-by-Step InstructionsProgram Members
Read about how to get your cafe up and running with Steam.
Frequently Asked Questions
Check the FAQ for info on cyber cafés, the official program, Steam, etc.
Support
Members can contact us via support any time for assistance with Steam or any Steam game.
Change Account Information
Members can contact us via cybercafes@valvesoftware.com to change contact information, café locations, number of seats, etc.
If you run a cybercafe or other gaming venue, Valve makes it easy for you to bring our games to your customers. There are currently over 800 gaming venues in our program, and more are signing up every day. Valve's cybercafé program is the only legal way to use Valve games in your cybercafé or gaming center.
The Official Valve Cyber Café Program
The Official Valve Cyber Café Program is here. One low monthly fee gets you the most popular action games on the Internet, regular content updates, low maintenance, and fully legal licenses for all of your computers. Here are the details:Features and Benefits
Pricing and Licensing
Cyber Café Sign-Up Form
Valve Cyber Café Directory
Find an Official Valve Cyber Café and play our latest games.Browse the Cyber Café Directory
For Immediate Release
Monday, November 29 at 4:52 pm PST.
VALVE WINS SUMMARY JUDGMENT MOTIONS IN COPYRIGHT INFRINGEMENT CASE
Valve today announced the U.S. Federal District Court in Seattle, WA granted its motion for summary judgment on the matters of Cyber Café Rights and Contractual Limitation of Liability in its copyright infringement suit with Sierra/Vivendi Universal Games.
Judge Thomas S. Zilly ruled that Sierra/Vivendi Universal Games, and its affiliates, are not authorized to distribute (directly or indirectly) Valve games through cyber cafés to end users for pay-to-play activities pursuant to the parties' current publishing agreement. Valve games such as Counter-Strike, Counter-Strike: Condition Zero and the recently released Half-Life 2 and Counter-Strike: Source are all popular in cyber cafés.
In addition, Judge Zilly ruled in favor of the Valve motion regarding the contractual limitation of liability, allowing Valve to recover copyright damages for any infringement as allowed by law without regard to the publishing agreement's limitation of liability clause.
"We're happy the court has affirmed the meaning of our publishing contract. This is good news for Valve and its cyber café partners around the world," said Gabe Newell, founder and CEO of Valve. "We continue to add value to our program and we look forward to working with cafés to get them signed up and offering Valve's latest games to their customers."
The Valve Cyber Café Program is the only legal way to use Valve games in your cyber café or gaming center. There are currently thousands of cyber cafés participating in the program throughout the world.